adding muscle to communications services

Typing text on a keyboard and manipulating a mouse are recent, conventional muscular routines for communication. Those routines have little relation to the muscular practices of communication that humans have used throughout their evolutionary history. Moreover, those routines are much different from muscular activities many people do for enjoyment, such as walking, playing catch, running, playing tag, swimming, and curling. Making communication services more muscularly natural and muscularly enjoyable could create additional value.

In conjunction with the use of sight and clever extra-body technology, a person can write with any muscle at speeds comparable with those of current keyboard routines. The Dasher Project allows a person to write text by directing a point across dynamic, letter-coded regions. With the appropriate linking technology, any muscle, including eye gaze movements, can direct the point to write. Such technology obviously has great value to disabled persons. For persons with a wide range of muscular possibilities, such technology allows communication service providers to offer muscular routines that are natural, enjoyable, and propitious for the specific circumstances of use.

You can use your hands in ways that are much more natural and satisfying than typing on a keyboard. Jeff Han has developed a multi-point graphical interaction surface that is pleasurable even to watch. The forthcoming Apple iPhone, 8 million of which are expected to be sold in its first year on the market, incorporates some touch-screen gestures for controlling the phone.

Highly successful products suggest the value of innovation in the space of muscular movement. Dance Dance Revolution (Dancing Stage) has brought large-muscle leg movement to video games. The Wii video console controller includes motion sensors that enable, for example, sports games to incorporate sports-typical gestures. The Apple iPhone also incorporates motion sensors, as does the recently announced DoCoMo D904i.

I'm still hoping for a mobile camera-phone that better communicates "Look at this!"

Tags: , , , ,

sensory economics: cheaper is better

Experimental studies indicate that persons rate images that they process more fluently as more aesthetically pleasing:

We propose that aesthetic pleasure is a function of the perceiver's processing dynamics: The more fluently perceivers can process an object, the more positive their aesthetic response. We review variables known to influence aesthetic judgments, such as figural goodness, figure-ground contrast, stimulus repetition, symmetry, and prototypicality, and trace their effects to changes in processing fluency. Other variables that influence processing fluency, like visual or semantic priming, similarly increase judgments of aesthetic pleasure.

Speed of identification and categorization of stimuli indicate processing fluency. They are also plausible indicators of the bodily cost of processing stimuli. Thus an economic interpretation of these results is that, among images with a common (zero) external price, persons prefer images that they process at low bodily cost.

Processing fluency implicitly refers to some processing objective. A typical biological approach divides making sense into stages of sensation, perception, and cognition. Then perceptual fluency refers to processing through the stage of perception. Conceptual fluency would then be understood as adding additional meaning-related processing beyond the stage of perception. However, these stages are not biologically well-defined. Much evidence points to a more flexible and functionally organized process of making sense.

The experimental evidence on processing fluency might be better interpreted with respect to the subjects’ plausible goals in processing the stimuli that the experiments present. The experiments present to subjects individual images not related to a narrative or a personal encounter. For example, some experiments present subjects with random patterns of dots. The subjects are then asked questions about the image, such as “How attractive is it?” and “To what category does it belong?” The latter question clearly points to an information processing objective. The former question is an affective evaluation of the results of such an information processing objective. These experiments thus suggest that, given an information processing objective, persons prefer images that they process at low bodily cost.

These experiments point to much additional useful research. Recent work on multi-sensory perception and mirror neurons indicates that the body creates common effects from different sensory services. That suggests, as does other evidence, that sensory form affects stimulus processing fluency. Moreover, making sense of information, narratives, and persons probably has significantly different implications for stimulus processing. Experiments that incorporate multiple sensory dimensions and that more explicitly structure communicative objectives could make an important contribution to science and to the practical design of communication services.

None of these comments should be interpreted to devalue aesthetic pleasure in the here and now. Experimentally unifying figural goodness, figure-ground contrast, stimulus repetition, symmetry, prototypicality, and visual and semantic priming in a common economics of processing fluency and preference is a great scientific achievement!

Cited reference:
Reber, Rolf, Norbert Schwarz, and Piotr Winkielman (2004), "Processing Fluency and Aesthetic Pleasure: Is Beauty in the Perceiver's Processing Experience?" Personality and Social Psychology Review, v.8 no. 4 pp. 364-82.

Tags: , , ,